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Devlog
Storyline, game concept, game mechanics - Which one came first?
April 24, 2021
by
StationR
##indiegamedev
So two weeks ago, I asked on my IG what topics you would like to know more about in the context of game development and this one appealed to me: Which one came first when developing Twelve Floors - th...
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Game Programmer vs Game Designer
April 24, 2021
by
StationR
##indiegamedev
I came across a list of game development positions from the internet the other day. There were 36 positions and each one came with an accurate one-line description. It took me a while to scan through...
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Our Game Dev Tools
April 24, 2021
by
StationR
##indiegamedev
Today, let’s talk about the tools that the team uses in the development of Twelve Floors. We mainly use two pieces of software - Unity Game Engine and Adobe Photoshop. I am confident that most of yo...
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What's so nice about game development?
April 24, 2021
by
StationR
##indiegamedev
You’ve heard how I got started, but you never heard what’s so nice about game development. To be honest, it is not that nice at all. If you have heard of game development crunch, I am lucky (I’d...
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Realizing my biggest weakness
April 24, 2021
by
StationR
##indiegamedev
In the last post, we talked about the origin of the game and how it ties back to my childhood. Now, the problem comes - how do I pitch this game idea to anyone, or more importantly, to potential teamm...
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Twelve Floors - Why Not 6?
April 24, 2021
by
StationR
##indiegamedev
For you out there reading this, I believe you already know about the 2D adventure game that my team and I have been developing these past 6 months. The game is called Twelve Floors. Today, let’s cha...
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Station R Games - Who are we?
April 24, 2021
by
StationR
##indiegamedev
Ray here. As you might have already known, I am working together with my team on a 2D narrative platformer game, named Twelve Floors. To kickstart the newsletter, let me introduce myself to get you st...
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